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Starsector fatal null
Starsector fatal null






  • In addition to listing the hulls/tags in the.
  • The method CombatEngineAPI.getElapsedInLastFrame() combined with checking CombatEngineAPI.isPaused() provides the time since last frame which is useful to avoid this frame rate scaling issue If a calculation is performed on itself, scaling itself per frame, every frame then it will have different effect scaling over time, potentially dramatically so.

    starsector fatal null

  • Scripts are run per frame and frame rate is variable depending on specific setup.
  • It has some quirks and in particular it is not recommended to use JSON comments for issue isolation identification, as it will not behave as expected in 100% of situationsĮffects scaling differently on different computers
  • Starsector's JSON parser has been modified to allow java style comments.
  • starsector fatal null

    For example a single barrel gun with two values for turret angle offset, so the engine looks for the second, non-existent barrel. This can generate IndexOutOfBoundsException errors. The two classic causes of this is trying to put too much data into a fixed size array that is too small or the game engine expecting an array size different to what it found. Usually means attempted to use an array in a fatally unsupported manner.Make sure your IDE is set to compile the Java classes in JDK 7 format.It finds it based solely on the hullId field and not the filename.

    starsector fatal null

    ship files in the hullId field, so it cannot find the ship hull. There is a ship ID in ship_data.csv that cannot find a match in any.Ship hull from ship_data.csv not found in store








    Starsector fatal null